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You guys did a great job with the narrative of the game. I think the scaling could be adjusted a bit and the aesthetic of the levels could be improved to reflect the scary look and feel of your title screen.

I enjoyed the narrative of this game! Each level captivates some story to tell the audience! The scale of the objects is a bit off in some scenes, but somehow that creates surreal experiences. For the second level, maybe try to use different sky materials or have a ceiling for aesthetic purposes. Overall, you have achieved a polished and eerie game!

I respect the technical feats this project accomplished, I was immediately impressed by the boxes that shatter upon breaking by the hammer. It was also intuitive enough to understand what needed to happen at any given moment. I think that the timer could be more forgiving if it is not tied in with a mechanic, and I also think that the fast timer could also justify a more intense soundtrack. Overall, nicely done!

I loved the narrative/storyline of the game– so compelling as a player where you have to release the souls of the characters trapped in their respective rooms and escape by solving the puzzle. Also, implementing the puzzles involved great technical skills and I was really inspired after playing, with many new creative ideas of my own.

--Bhuvan

Such a nice gameplay! Each room has its own playfulness and character, and they work well together! And the difficulty is well designed so there's enough challenge for the player to figure out. Great job!

-- junru

It was intense! I enjoyed playing the game, but I wish there was something more with the soul freeing+score. Maybe adding more time might be helpful. Nice project!

-Yeonseo

I'm going against what someone else said in the comments but..: I'm not sure the sound design goes well with the concept. From my understanding (which might be wrong) you're trying to tell a story about three souls. But there's a timer in the game and the music/ambiance seems very contemplative. Are you trying to set the mood as "rush" or as "explore and experience"? If the first option is correct, I wonder if getting an ambiance that is creepy but more active would be a better choice.

Also, I'm curious about your decision to have two items in each room but you only need the key to move ahead. Was that intentional?

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Bug Report: During my first run I got stuck in a black screen. This happened after I got the key in the first level, crossed the door and/but the game showed me a game over message anyway. 

Bug Report 2: I was able to keep exploring the room in the third level even after the game over sign appeared. 

I enjoyed the sound design that goes very well with the game concept. The angle of the game as well as the interaction makes it immersive to navigate through, so it's very successful as an escape-room game!

I love the creepy sound in the background because it really makes the atmosphere special. I also love the first level where you need to use a hammer to open the box. The only thing that's trapping me is the timmer. I feel it's a little too short and it's hard to get through.

- Yii